Puzzles ‘n’ Things

Been typing away at this game, learning how Godot and Escoria work as I go. So far it’s been fairly smooth sailing, and most bugs have been easy to sort out. Honestly the most difficult part of adventure game making so far has been puzzle design. I have a general idea of how the story is going to work out, but integrating puzzles that don’t feel shoe-horned in is challenging. Many puzzles start to take the form of a locked door, which feels very obvious. I did find a couple of helpful links in my puzzle research:

So I’ll keep chugging along on this first draft of the game. In the meantime, here’s a background in progress:

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